Posts Tagged ‘Max Payne’

h1

Dr. Strangelove: Or How I Learned to Stop Worrying and Love Prototype

June 13, 2009

I could make this a long post about the merits of gliding through a city, stealth kills without a body afterwards and all the various game mechanics that make Prototype everything that Assassin’s Creed could/should have been.  I could praise the beautiful rendering of Central Park, the oodles of things to do, the openness of this open-world game that manages to do everything that Grand Theft Auto would like to do gameplay-wise (I’m not referring to the kooky parts of GTA, just the straight-up gameplay).

In other words, I could waste your time with mere words… but I’m not going to.  If you like the comic The Boys, the video game Assassin’s Creed (before it got repetitive),  Spider Man, or even Max Payne (before it got really weird and repetitive)… You will like this.  This is the best game that I have played that has come out this year, and most importantly, it is FUN.  I have spent hours today just gliding through the city, getting experience points doing the “plot” and then using said EP to make my character better at flying. This game is unfolding like a delightful apple pie, it is full of layers of delicious and MOST IMPORTANTLY:

If you start a plot mission or an “Event” or anything like that and you decide “Man..I just wann glide some more”, which will happen more than you think it will, all you have to do is go to the menu and click “exit” and then go to “Return to Free Roaming” and you can just bop about to your heart’s content.

Buy Prototype.  If you don’t have an XBOX, find someone who does and play Prototype at their house…make sure you don’t break any laws by using the term “someone” loosely.  Don’t break and enter or anything.

-Amanda Seamus

PS: One of the songs from the soundtrack sounds like the music from the movie The Fugitive and it’s GREAT.

Prototype: He looks angsty here but he is one badass motherSHUTYOMOUTH