Archive for March, 2009

h1

What We’re Playing!

March 30, 2009

This week we’ve got some repeats and some new things happening over at NSRE:

Amanda/Seamus: I’ve been playing mostly Final Fantasy VI Advance (GBA).  I’ve never played this game before and I have to say that I have fallen in love!  It’s so awesome now that I’m getting the hang of blitzes, I find the random battles actually fun, I enjoy all the side characters and Kefka is a bit of a bastard.  It basically has everything I love about Final Fantasy games in it… except Triple Triad, but that’s ok.  Locke’s beating up people for clothes and infiltrating places mission was AWESOME and I’m loving Sabin, Cyan and all the rest of the crew.  I’m currently on the Phantom Train.  Oh YEAH!  I also started playing through Oblivion again (XBOX 360).

Conor: seems to be mostly playing RE5 again, he played through it on normal and is now playing through on Easy and then Hard in order to unlock Sheva’s tribal costume as well as to get all the guns with infinite ammo and other fun unlockable things.  Also, he and Chelsea were playing Left 4 Dead again recently, trying to conquer Expert mode at last… our newest theory is using two real people and two computer players is best because the computer players see the special infected first and there is less friendly fire.

Jes: Doesn’t really play video games but did an excellent job with that one fight in Kingdom Hearts 2 4 years ago :-)   We’re very proud of her.

Expect real updates soon, I’m just trying to do real people things and apply for jobs so that’s been cutting down on my video game intake of late.

-amanda/seamus 

h1

The Rack Jack #5

March 28, 2009

Marvel and DC, as every fan knows, are going through a number of transitional phases.  Marvel has Dark Reign and all that is involved in outright saying that “yes, our universe is now run by the bad guys.”  And DC has all the fallout from Infinite Crisis, and the apparent build up to yet another series of big events.  However, faith can be restored when both titles take one of their main characters and start putting out good, interesting, well written stories that make us forget all the insanity on a universal scale and focus on the people and characters we enjoy.

Week of 3/25/09

  • Daredevil #117 (Ed Brubaker). Return of the King, Part II. Wilson Fisk is back, and that means one thing, the criminal element has a kingpin again…y’know, besides Norman Osborn. Not just A Kingpin, but THE Kingpin. After hearing about his adventures away from Hell’s Kitchen, I never felt that he was written off just for the sake of plot, it felt natural, as did his return to NYC. But in a world filled with evil, where does Fisk fit in? Why, it’s going to be just like to good old days, right? I honestly don’t know. With promises to return the underworld to glory, he also approaches DD with an interesting proposition; to take on The Hand, who have been encroaching, and Fisk “doesn’t intend on surviving.” Perhaps the Kingpin can help Matt forget about Milla, the legal battles, the federal government, his affair, and get him back to some good old fashioned daredeviling!
  • Battle for the Cowl: Commissioner Gordon (One Shot). Batman is dead. Batman. Is. Dead. What? You don’t believe it? Ask his oldest friend, Commissioner James Gordon, who learns this the hard way. This story takes you on a narrative journey inside Gordon’s head as he has to deal with Gotham now that the Dark Knight is gone. Yet, if you read carefully, I could swear some of these thoughts belonged to Batman himself, it looks like working with the Caped Crusader for so many years rubbed off on the Commish. A poignant and touching story about what happens in a world gone mad, showing what Batman comics have always tried to teach us; you don’t need powers to be a hero, you just need to have a sense of justice, and the commitment to do what is right.

I have a good feeling that both universes are getting the footing again, stabilizing and dealing with the promises they made so long ago for new, COOL stories that will blow our minds in a good way.  Until then, we can enjoy the snippets of little stories and small pleasures.  Thankfully, I have yet to be disappointed by any of the Battle for the Cowl titles, so I highly recommend them.

‘Til Next Wednesday.

-Patrick


h1

What We’re Playing

March 23, 2009

Hey,

So I’m in a play that goes up tomorrow so I haven’t had much time to write things but after tomorrow, life will have slowed down some.  Anywhere, here’s

Conor is currently playing Apollo Justice, RE5, Fallout 3

I’m playing Final Fantasy 6 for the first time, Fallout 3, Fable 2 (kind of…), Fire Emblem, and Trauma Center: Under the Knife ( which is ABSURD).

Also, Chelsea and Joe are playing RE5 and there is a lesson learned:

All black people apparently sound the same, at least as far as RE5 is concerned.  They are all Jamaican.

Anyway, hope alls well, we’ll be back to our regularly scheduled program soon, the play I’m in opens/closes tomorrow.  If you’re bored, you should listen to this radio show, it’s done by some friends of ours from 8-10 on Mondays: “Another Castle” on ETIN.

aniphoenixpointsyl1

TAKE THAT!

-Amanda/Seamus

h1

Andrew Bird is “Not a Robot, But a Ghost”

March 18, 2009

Andrew Bird continues to record music that I greatly enjoy.  His albums traverse great distances stylistically and have range that I cannot attribute to many artists that are recording today.  His work is DENSE and full of life, working well as background music for other activities while at the same time holding up to deep concentrated listening.  It soars and meanders with both electric and analog influences as well as his iconic whistling.

Noble Beast and Useless Creatures are great.  He has returned to some of his strongest pop based work a la Armchair Apocrypha.  I’ve been reading about it for a bit, seeing as he was writing about the recording process on the NY Times blog Measure for Measure along with several other artists who wrote about their particular work.

Andrew Bird has grown.  There are more fuzzy guitar sounds layered over then violin with his voice emerging from within it, with all the elements flowing together like a perfectly stirred glass of chocolate milk.  “Natural Disaster” is a beautiful guitar song/anthem with finger picking with a sound that almost feels like Andrew Bird by way of Crosby Stills and Nash (just via guitar playing, not the oodles of harmonies).  It’s a lovely dreamy little song.

You could read Pitchfork and hate this album because it’s Andrew Bird being Andrew Bird and just because he usually does a new genre each album and instead with this album he decided to, I don’t know, tighten up his sound and pull all those influences he’s been exploring into something really great.
He wrote the album that he wrote, and you can listen to it and enjoy it, driving around somewhere late at night with no particular destination, perhaps sitting in the car with someone that you like, stealing looks at each other and having haltingly awkward conversation

… or you could hate it.

I recommend giving it a listen personally, because Andrew Bird has a special place in my heart, and I can make some room, rearrange some things so Noble Beast can hangout.  Maybe there will be snacks.  No, there will be snacks, maybe some edamame.  I mean, it’s me after all.

-Amanda/Seamus

h1

The Pokemon Entree

March 14, 2009

We all know that we “gotta catch them all”, but when we take a break from the capturing and forcing those adorable creatures to fight each other (which for whatever reason seems to be the basis of the social economy of this world) we have to stop and think of something. In this land of hundreds of different Pokemon, which are the unlucky few that are used for food?

Now before anyone goes “that’s sick!” or “you’re thinking way too much about this.!” Come on now anyone who has played/watched Pokemon has thought about it. You do not see “normal” animals in any areas and  in a place where even some of the plants are sentient, figuring out what to eat I would imagine is a tough decision.  Clearly some are more “suited” for consumption over others.  You definitely  would pick the Tauros over the Geodude to eat, but there is still a line of what do you think is meant for  food?

They do acknowledge that Pokemon are used for food, If you read the pokedex entrees about Lapris and Tauros it mentions how they are endangered because they have been hunted. I also have a video clip from the cartoon that touches on the eating of Pokemon.

Clearly Prof. Oak has no qualms with eating the Pokemon despite the fact that it’s a living creature and also, what exactly is Brock’s Bacon Double Cheeseburger going to be made out of?!

Lastly I have a list I compiled of what Pokemon I think they use for food.

Squirtle?
Pidgey (Pigeon?)
Oddish (Vegetable or meat?)
Psyduck
Machop (Rock or Meat?)
BellSprout (Vegitarian or Murder?)
Tentacool (Sushi?)
Slowpoke
Farfetch’d (Premerie Food)
Doduo
Shelder
Krabby
Exeggcute
Lickitung
Golddeen
Tauros
Magikarp
Lapras (hunted to near extinction)
Dratini
Chinchou
Togepi (veal omlette)
Qwilfish
Swinub
Remoraid
Mantine
Stantler
Milktank
Treecko
Torchic
Carvanha
Barboach
Corphish
Feebas
Relicanth
Starly
Buneary
Chatot
So I ask what you guys think? How do you think they deal with the Pokemon food situation? What pokemon do you think they eat the most?

Do vegetarians have a huge moral problem with eating Bellsprouts and Oddishs?

Gotta Eat Them All!

-Conor

h1

Resident Evil 5: Initial Thoughts

March 14, 2009

Conor and I are playing RE5 right now and I figured since we’re upgrading weapons, we’d give you our thoughts on the game thus far.We’re at Chapter 3 now and Conor’s playing so this may be a bit sporadic.

First of all, I’d like to say I find Lara Croft more of racist imperialist than anything Chris Redfield could do, including stomping on a zombie’s chest…after all, as Conor says, that’s just the ROIDS talking, not Chris.

A note about treasure:  In RE4, the Spaniards had excess wealth, but when you take a ceremonial mask from a village that is now wiped out because they all got the virus (which is a crazier strain of Los Plagos because when things are in Africa they become crazy like Killer BEES!), you’re stealing their culture, and that’s wrong, and Sheva being present for it doesn’t make it okay.

About level design:

Conor: “They all have gondolas and elevators.  That’s the end of every chapter.”  It doesn’t matter if you’re in a village or an oil field or whatever, there are ALWAYS some sort of vehichle transportation.

From first impressions, we are extremely impressed with Sheva as an AI character…

BUT WHY, AMANDA AND CONOR AREN’T YOU PLAYING CO-OP?

The reason, my friends is that Capcom decided it would be brilliant to make the two viewing screens for the players staggered DIAGONALLY AND TINY!   IF YOU TRY TO PLAY THAT WAY YOU DIE A LOT!  Therefore, we’ve decided there will be a lot less tears if we just switch off the controller, and I don’t mind this being a spectator game because honestly, it’s funny to watch Conor freak out over “zombie” crocodiles.

Why do the Los Plagos zombies always have some sort of religious rituals?

The main thing with Sheva being a good co-op AI character seems to be a failure on the part of those gamers in providing Sheva with ammo and weapons.  She’s protected and revived Conor on many occasions and I find it both silly and unconscionable that people would not utilize her abilities.

Level designs are standard in RE4, Conor feels it’s like RE4 again as well… and I don’t think that’s a bad thing.

“Speaking as one who has played RE since the beginning, I really like the way it has evolved.  I really enjoy it… FUCKING CROCODILES! Coming out of nowhere and ruining your day!”

As you can see we’re having a good time, crocodiles aside.

“Stay out of the long grass!  There’ll be raptors!”

PS: the first thing that comes up when you google notsorandomencounters is “Transsexual Ferox”… I don’t know what that is, but awesome.

-Amanda and Conor

h1

The Rack Jack #4

March 14, 2009

Okay, DC Comics, I’ll bite.  You put us through so much with your infinite identity crises, and your inability to understand who should and shouldn’t die, but it looks like you’ve finally gotten back on your game.  Sketch pages of a new Batman title with art clearly recognizable as Frank Quitely (We3, All Star Superman, New X-Men) on your DC Nation page?  I guess maybe you do have some kind of plan.  Watch out, Marvel, if DC gets their act together, they might just find Tony Stark, and give him a job where he can use his skills instead of being hunted by…the Green Goblin?  I am a loyal fan, but stop and say your plots out loud, guys, maybe that will help.

As you can probably guess, DC has taken the lead this week (apologies for missing an update, my schedule got insane).

Week of 3/11/09

  • Battle for the Cowl#1- Okay, this is cool. New writer, but he is doing a good job. It really keeps you guessing and gives you a good glimpse into just what kind of world Gotham is, and how important Batman is. A World Without Batman? There are definitely promising avenues to explore here.
  • Top 10#4- Okay, Top 10. Originally written by Alan Moore and Gene Ha, is now just done by Ha, but it is still very interesting. How do you police a world where everybody has a power? The stories are always interesting, and have just enough of a combination of humor and insight that they keep me coming back. Especially if one of the changes they made to the cast remains permanent. I’m not one for getting rid of characters, but sometimes they just have to go (and I mean, they were really annoying).

That’s all for me, but with all that’s stirring on the horizon, I’m sure I will have more and more to say each week.

‘Til next Wednesday.

-Patrick

h1

Resident Evil 5!

March 13, 2009

Conor and I just picked it up at midnight our time and played for a bit, expect our initial thoughts sometime in the next 24ish hours.

Until then, enjoy!

-Amanda/Seamus

gumshoepumpedbxa2I heart Gumshoe….

h1

Dollhouse: An Early Review

March 11, 2009

I just finished watching the first four episodes of Joss Whedon’s new show, Dollhouse. It’s about the very secretive, illegal Dollhouse. The Dolls (or Actives) are young people who have volunteered to have their memories wiped so they can be imprinted with entirely new personalities for limited Engagements serving their filthy rich clientele. A Doll can be anything you want him or her to be. Eliza Dushku stars as Echo, a trouble-prone Doll. Without giving too much away, here’s what I thought:

The Pros:

- The set is gorgeous. They spared no expense building the Dollhouse, and it shows.

- The relationship between Echo and her handler, Boyd, is everything you could want and expect from Whedon character interaction. Boyd, a clever and capable ex-cop is extremely protective of Echo, and in return Echo trusts him implicitly. It’s a big brother / little sister relationship that is beautifully acted.

- The routine of Doll mind-wiping is creepy and enthralling. At the end of each Engagement, the Doll very calmly goes back to their handler, “ready for their treatment.” Not a word is spoken about how their current personality is about to come to an abrupt end. After they are wiped they say with ritual seriousness, “Did I fall asleep?” The Dolls exist in a childlike state between Engagements, perfectly innocent and clueless. Creepy.

- Eliza Dushku and Dichen Lachman (Sierra) make nice eye candy.

- Tahmoh Penikett (BSG, Smallville). I could watch this man file his income taxes and love it. He plays an FBI agent on the trail of the Dollhouse, despite the disbelief of his peers.

- A rogue Doll with murderous intent is our antagonist… or is he?

The Cons:

- The opening credits and theme song, in a word, suck. It’s a montage of Eliza Dushku doing alternately sexy and innocent things behind a blue diffuse filter to the tune of a juvenile pop song, the lyrics of which are (and I quote) “Na na na naaaa.” It takes itself too seriously, and it’s far too Dushku-centric.

- In their childlike state, the Dolls wander around their Dollhouse in yoga clothes, showering, smiling vapidly, working out, and not much else. Once you get over the initial spookiness, you just get bored and try willing them to freak out or trip down the stairs.

- The clients and Engagements so far have been almost too clever. It’s as if the writers are saying, “What weird thing can we make them do that isn’t being a high-priced prostitute?” Also, we have yet to see any of the male Dolls in action (with the notable exception of Victor, who so far has only had one repeated Engagement).

- Whedon’s strength lies in an ensemble cast. Buffy, Firefly, Serenity, Angel (by season 3) all had fantastic ensemble casts with complex relationships and humorous interaction. The very fact that the Dolls don’t have the same personality from episode to episode means that they can’t have that ensemble dynamic Whedon does so well. The few close relationships (Boyd and Echo, Agent Ballard and his neighbor) stand out because we’re starved for that kind of interaction. You can only build so much pathos for characters who are basically “talking cucumbers.”

- A rogue Doll with murderous intent is our antagonist… or is he?

The Verdict:

If you go in expecting greatness, you will be disappointed. In the lineup of sci-fi shows it is average, but it has its moments. There were times when I was genuinely entertained, and when I genuinely cared about the characters. I’m willing to give it a few more episodes while the plot gears up.

~Jess d’Arbonne

h1

Defending the Space Western: Firefly as Slipstream Art

March 9, 2009

Defending the Space Western:

Firefly as Slipstream Art

MAL: We’re still flying.

SIMON: That’s not much.

MAL: It’s enough.

-Serenity, Part 2

When Joss Whedon’s short-lived series Firefly premiered in 2002, The Boston Globe called it “…a mess-a wonderful, imaginative mess brimming with possibility. About a dysfunctional family of space cowboys…” It may be hard to believe (for anyone who doesn’t know Whedon’s track record) that a “mess” like Firefly could explode into a dedicated fan following and inspire a major motion picture, but it has. Mixing genres and defying stereotypes was part of the mission statement of the show, and this unorthodox approach to science fiction has secured Firefly a place in the canon of slipstream art.

What is slipstream art? Basically, it’s the opposite of mainstream. It goes against the grain, challenges accepted norms, and experiments with artistic techniques. In a nutshell, slipstream art is Firefly. Since the first aired episode, anyone could recognize that there was something different about this show-and it wasn’t just that spaceships and horses were both common forms of transportation, or that every thief, whore, and homesteader spoke fluent Mandarin Chinese. Maybe it was because the characters were big damn heroes, or maybe it was because they were just too pretty to die.

The Space Western

Set in 2517, the series follows the crew of the small Firefly-class spaceship Serenity as they struggle to make a living in a solar system ruled by the bureaucratic and oppressive Alliance government. The crew, led by war veteran Captain Malcolm Reynolds, smuggles stolen goods, harbors known fugitives, evades psychotic space barbarians and officers of the law, performs Robin Hood-like acts of charity, and engages in Western-style gun fights, all before breakfast. Essentially, they’re a bunch of underdogs: They don’t always win, and they get kicked when they’re down. But at the end of the day they’re still flying, and that’s enough.

Here’s the catch: It’s a Space Western. What makes Firefly unique is that it mixes major thematic genres to create a setting that’s familiar, yet completely unlike anything we’ve seen before. The two seemingly unrelated genres (science fiction and western, as well as comedy and drama) joined together make up the overarching design of the show. Whedon explains, “…what it set out to be was a mixture of genres, a Stagecoach kind of drama with a lot of people trying to figure out their lives in a bleak and pioneer environment.” In the opening credits there’s a shot of Serenity flying over a corral of unshod horses, an image which epitomizes the show. Holograms and space travel appear side by side with lever-action shotguns and horse-drawn wagons.

In this universe, revolvers are worn low on the hip, concealed by a leather range coat; ballrooms are dominated by floating holographic chandeliers; herds of cattle are transported in the cargo holds of spaceships; and every frontier whorehouse worth its government-sanctioned Companions is covered in solar panels. This seamless mixture of genres in the show’s design and writing replaces the epic space battles, bizarre planets, and “bumpy-faced” aliens of conventional sci-fi. Firefly is a departure from the pristine, formulaic glamour of mainstream sci-fi like Star Trek. Whedon intentionally separated his creation from classic science fiction. “It was all designed to give you that feeling of ‘this is just something that’s happening and you’re there in the thick of it’, as opposed to science fiction which says, ‘Stand back, for this is a forbidden planet!‘”

And it worked. Born-again fans of sci-fi were intrigued by the show’s revamping of old stereotypes, while viewers who never considered watching a sci-fi series felt like they were watching real people with real problems… kind of like the viewers themselves. As with Buffy the Vampire Slayer, Whedon proved again that a show can have elements of the unreal and still be realistic.

The Melting Pot

Firefly wasn’t just about mixing genres. The show’s creators took inspiration from multiple cultures to create a unique aesthetic for their fictional future. The most obvious influences are Chinese and American culture, but there are also elements of Indian, Russian, Israeli, Japanese, and British cultures included. This mixture shines through in the dialog, costumes, and music. While the main characters speak in accents from the American West, there is a surprising amount of Mandarin Chinese thrown into the dialog. Dong ma?

The costumes were inspired by multiple cultures and eras, namely the American Civil War and Samurai Japan. In “Jaynestown,” Inara wears a delicate Japanese kimono-style dress while Mal wears knee-high boots, suspenders, and striped pants reminiscent of a Union cavalry officer’s uniform. The costumes of the Alliance soldiers and officials were designed to resemble Nazi uniforms, while the range coats, gun belts, and hats of the pioneer characters made them look like cowboys. In large crowd scenes there are Orthodox Jews walking next to turbaned Sikhs, and belly dancers entertaining cowboys and men who can only be described as Boba Fett lookalikes. The cultural menagerie represented by the costumes shows the foreseeable melting pot of the future: Cultures and traditions not only survive, but are borrowed from and adapted to a community.

The musical score was just as culturally varied as the costumes. Composer Greg Edmonson was inspired by traditional Chinese, Eastern European, classic orchestral, and the Appalachian folk music. Bluegrass guitar and Asian-influenced violin solos became standards of the Firefly soundtrack. The mixing of cultures was a departure from the science fiction stereotype, in which whole planets homogenize into one uniformed and groomed, almost ludicrously Western culture, represented by the overbearing yet benevolent Federation/Union/Alliance/Planetary Dominion. In Firefly the people are as visually diverse as their opinions, and the Alliance is not the good guys.

That Cheese Aspect

Because the concept of Firefly was so different from canon science fiction, Whedon didn’t want it to look as polished and refined as a normal sci-fi show. Thus was born the Cheese Aspect: a way of filming that would match the Space Western, multicultural, rough-and-tumble setting. Everything was handheld. There were purposeful lens flares, zooms, out-of-focus shots, whip pans, anything that would add to the show’s “down and dirty”, documentary-style cinematography. Tim Minear said, “Zooms are actually considered kind of cheesy, and that ‘cheese aspect’ really added to the show.” They used old camera lenses that tended to flare, lit scenes environmentally-anything to give each episode an organic texture. Rarely in mainstream television (especially sci-fi), have we seen camera operators purposely wobbling the camera, catching a lens flare, or miss-framing a shot.

But it didn’t end at the live-action scenes. The special effects in Firefly were developed to embrace the Cheese Aspect. Computer-generated shots contained re-focuses and deliberately shaky camerawork. It was as if the CG artists were trying to make mistakes. There were shots designed to look like the camera was mounted on the side of a vibrating ship’s engine, or like the camera operator was late in catching the action on a CG ship. The creative, messy cinematography matched the rustic, challenging environment in which the characters lived.

Action taking place in outer space looked bleak and dark, and lacked sound effects. This realism contrasted with classic science fiction, in which gaudy spaceships blast through the stars with loud sound effects and grandiose music. The Cheese Aspect was used to create something which was stylistically unorthodox, but which matched the tone of the series. But the real testament to Firefly’s creative cinematography is that it was adopted by other innovative shows: the Sci Fi Channel’s award-winning series Battlestar Galactica makes use of the documentary-style Cheese Aspect throughout the show, giving the space battles that bleak, realistic look first pioneered in Firefly.

The Space Western is a mixture of genres, cultures, and themes, with cinematography as inventive as its plot. Despite trials and cancellation, Serenity is still flying because of the show’s slipstream techniques, and that might not be much, but it’s enough.

Interested in learning more about Firefly behind-the-scenes? Check out Firefly: The Official Visual Companion, or the “Here’s How It Was: The Making of Firefly” documentary. And of course, find out what happens after the TV series with the film Serenity and the Serenity graphic novels.

~Jess d’Arbonne